![]() If the random number is less than or equal to the Chance, then the item is stolen. This means a number between 0 and 63 is randomly selected. The final part of the equation adds the random element. This is 10.375, and then truncated to 10. So it would be 332 multiplied by 8, and divided by 256. In this case, the Turbo Ether has an item chance of 8. The only item a Tonberry has is a Turbo Ether. In the example used above, the enemy is a Tonberry, an enemy one cannot fight outside the Battle Square. The next step is to include the item's chance. In the example earlier, the result would be 332. The answer to the first equation is multiplied by 512, before being divided by 100, before the result is truncated to reach a whole number. The next step includes multiplication and division. As an example, if the user's level is 50, and the enemy's level is 25, the result is 65. The sum works out the difference between the user and the target's level, and then adds 40 to it and caps at 100. The formula for working out the steal success rate uses the attacker's level, the target's level, the item's number, and a random element. It can be paired with several Support Materia, although few of them are useful. ![]() Steal attempts to take an item from an enemy, and if successful, will place it in the player's inventory.
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